Showing posts with label create music. Show all posts
Showing posts with label create music. Show all posts

Wednesday, January 16, 2013

Diego Stocco – Transformed Rain

Transformed Rain is a sound design video work by Diego Stocco:


From the video description:

Few days ago I was working on a new instrument and needed to pick up some tools from my work table outside.
It was a rainy day.
While I was sorting through the tools, I started hearing a faint tonal rhythm that reminded me of ethnic percussions and wondered where it was coming from. It was the rain hitting a metallic trash bin that I had left upside down in front of the working table.
I stopped for a moment and focused my attention on the sound.

Besides the percussive noise of the rain, I started hearing some overtones, so I got inspired to create a piece by expanding the tonal resonances present within that sound. No additional instruments or samples. I hope you'll enjoy it!

Sunday, October 21, 2012

Borderlands: granular synthesis for iPad

Chris Carlson has recently released Borderlands Granular, a gruanular synthesizer for iPad aimed to provide extreme interaction and fun.


"Explore, touch, and transform sound with this new interface for granular synthesis, a technique that involves the superposition of small fragments of sound, or grains, to create complex, evolving timbres and textures.

Borderlands Granular emphasizes gestural interaction over knobs and sliders. Create, drag, and throw pulsing collections of grains over a landscape of audio files, or use the built-in accelerometer to sculpt sound with gravity. Record and share performances on the web."


Borderlands Granular is now available on the AppStore for 2,99€/3,99$. More information including demo videos and examples is available at www.borderlands-granular.com. Follow Borderlands Granular on Twitter at twitter.com/BorderlandsiPad 

Via Matrixsynth

Tuesday, October 9, 2012

Arjen Schat | Ambient Recording Process

A great demostration of the recording process of an excellent ambient soundscape:


Description:
A demonstration of my ambient recording process at Infraklang. I use a complex routing on my Allen & Heath ZED 436 to feed the signal from the Moog Little Phatties and DSI Prophet '08 to the effects and back to a bus to feed the combined signal to my audio interface to process it realtime through Logic Pro's phaser and silververb.

The synthesizers are sequenced with Renoise + ESI M8UXL and are routed through an array of effects: Moog MF-103 and MF-104Z, Maxon AD999, T-Rex Room-mate and a Vermona PH-16.

More info of Arjen Schat:
http://arjenschat.nl
http://facebook.com/arjenschatmusic
http://twitter.com/ArjenSchatNL

Sunday, September 30, 2012

R_Mem, a morphing granulator effect

R_Mem is a granulator by Inear Display effect plug-in with additional ring-modulator, multimode filter and delay. It lets you deconstruct the input signal and turn it into a totally different sound, from windy soundscapes to noisy clicks. What makes it special is the addition of a modulation matrix driven by 4 LFOs and of a morphing system that lets you store two states and crossfade between them. For even more radical sound mangling, both state slots can be filled with random values.


Features :
  • from 16 to 64 grains (10 ms to 200 ms)
  • ring-modulator
  • stereo delay up to 1 second
  • multimode filter (lowpass, highpass, bandpass, notch)
  • grain freeze
  • 4 LFOs
  • modulation matrix
  • morphing between 2 states
  • state randomizers
  • MIDI learn
  • MIDI program change support
  • 50 royalty-free samples
  • lifetime free updates for registered users
The full version also comes with 50 royalty-free samples (24 Bit / 44.1 kHz) : a selection of dark soundscapes and sound effects carefully crafted from a mix of field recordings and digital experiments.

R_Mem processing an ambient pad to add some glitches, audio demo by Valance Drakes :

 
Requirements :
- a relatively fast computer (R_Mem is cpu hungry, depending on grain density, so please try the demo first)
- cpu with SSE2 support
- Mac : Mac Os X 10.6 or higher (PPC not supported)

Introductory price 10€ - (all platforms and formats + 50 samples). Regular price : 20€. More details at  ineardisplay.com

Via Synthopia

Thursday, September 27, 2012

Camel Audio announces Alchemy 1.5


Alchemy v1.5 is a major update to our popular sample manipulation synthesiser, designed to keep inspiration flowing with a fully-featured preset browser, 1000 presets, faster loading times, improved remote control from the Alchemy iOS app, and many more enhancements.


The new browser in v1.5 is the most fully-featured sound browser available, allowing you to find all your slow attack strings, glitchy dubstep basses, tempo-synched warm pads, or whatever you need in a matter of seconds. All Camel Audio presets have been carefully tagged by category, genre, articulation, and timbre. Finding favourites is a breeze — simply rate presets with a single click and then sort by rating. You can add tags to make it easy to call up presets associated with a particular project or live set.

Alchemy ships with over 5GB of exclusive samples and a library of over 1000 presets (8000 remix variations) including a free Sound Library of your choice, from many of the world's top sound designers. Sounds range from soaring pads to endessly evolving soundscapes and playable arps. There is an extensive range of Sound Libraries available to further extend your library.

The perform section gives access to the most important controls for the current preset, making it simple to tweak. Quickly alter sounds to fit your music using the remix pad to explore the space between the 8 hand crafted variations of each sound.

The Alchemy App for iPhone and iPad is an inspiring touch remote. It's perfect onstage for live performances or in the studio you'll spend more time getting inspired at your controller keyboard and less time reaching for the mouse.

Alchemy  is available now by $50 till 15th October - just $199/€159/$143.More details at camelaudio.com